Adobe Fuse CC (Beta) / mixamo / Unity

A quick lunch time character created in Adobe Fuse CC (Beta), animated in mixamo with three separate anims (backward, idle and forward), and then brought into Unity and animated using a 2D blend tree.

You can see a video of the overall effect on YouTube. The pipeline for creating these animations seems ideally matched and Unity’s ability to compute positions of motion-animations in the 2D blend tree means that velocities are set perfectly.