The games and prototypes described in this section were created in an open source game framework called DOGE. DOGE is a cross-platform game engine aimed at academics and indie developers who would rather write in C++ and Visual Studio Community or XCode (without visual scene editor).
The framework that supports different types of input devices (Xbox controller / “many mouse” and keyboard), asset management, rigid body physics, 3D graphics and sound. It builds natively on Windows, iOS and Mac OSX. Download DOGE from GitHub.